Sphero Arena

CSUSB First Star Sphero — Days 1 & 2: World Cup Soccer + Battle Bots
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Sphero Arena
Days 1 & 2  ·  World Cup Soccer + Battle Bots
CSUSB First Star  ·  You and a partner, one robot, two days of competition.

You're getting a Sphero — a robot ball you drive from your phone. Day 1 you'll learn to control it, design it for your country, and play in a World Cup soccer tournament. Day 2 you choose your own challenge — keep playing soccer, build a battle bot, race the clock, or program a maze.

⚽ Day 1 — World Cup Soccer
🎯 Driving Question

How do you control a robot precisely enough to win a game with it?

1
🤖 Meet Your Sphero
~20 min

You and your partner share one Sphero. It's a little robot with a motor, a compass, and lights inside, and you drive it from the Sphero EDU app over Bluetooth. First job: make it go exactly where you want.

Part I — Connect

Open the Sphero EDU app on your phone or tablet. Tap connect — your Sphero wakes up and blinks. Only one phone connects to each Sphero, so decide who connects first.

Part II — Calibrate (do not skip)

Go to the Drive tab. The blue light marks the BACK of the Sphero. Spin the aim dial until the blue tail points at you. Now "forward" on your phone means forward in real life. Most driving problems are really calibration problems.

Part III — Test roll

Spend a few minutes just driving. Start slow and find the limit before full speed. Try a circle, then a figure-8, then drive backward while looking only at your phone. Trade the controls with your partner. When you can park it on a spot, you're ready.

🔄 Share the drive

One Sphero, two drivers. Swap every couple of minutes so you both get good before the games start.

2
🧠 The Physics of a Kick
~10 min

Great soccer players don't just kick hard — they control where the ball goes. Watch how spin makes a ball curve, then think about how you'll steer and push your ball today.

⚽ Bring it to the arena

Your Sphero pushes a foosball, not a full-size ball. Hitting it dead-center sends it straight; hitting it off-center makes it spin and curve. Angle and speed are your whole game.

3
🎨 Design Your Team
~20 min

The 2026 FIFA World Cup is happening right now across the US, Mexico, and Canada. Pick a country to play as — your family's, your heritage, or just one you want to root for — then build your player in its colors.

🧰 What you need
1 paper cup  •  2–4 straws  •  masking tape  •  markers
Step 1 — Decorate your cup

Color a paper cup in your country's flag colors. Add your team name, a number, a flag — make it yours. This cup is your player.

Step 2 — Tape on legs

Tape straws to the sides of the cup as legs so your player looks like it's running. Keep it light so your Sphero can still push the ball.

Step 3 — Suit up your Sphero

Set the decorated cup upside down over your Sphero. When it rolls, your player runs. Save this cup — you'll use it again on Day 2.

Watch how the Soccer-Bots come together:

4
🎯 Skills Drills
~15 min

Real players warm up before a match. Run these quick drills with your partner before the tournament.

Drill 1 — Straight push

Line your foosball up and push it in a straight line to your partner. Hit it dead-center. Do 5 clean pushes in a row.

Drill 2 — The shot

Set a target or goal a few feet away. Drive the foosball into it. Then move to a wide angle and try again — the sharper the angle, the smaller the target.

Drill 3 — Trade off

Swap drivers and run both drills again. In the tournament you'll take turns, so both of you need the touch.

5
🏆 The World Cup
~50 min

Game time. Your staff will send teams to the arenas and run the schedule. Play hard, play clean, and watch the standings.

The rules
  • Push the foosball into the other team's goal to score.
  • Bumping an opponent's Sphero is a tackle — but no full-speed ramming. Spheros are tougher than they look, not invincible.
  • The arena walls keep the ball in. If it escapes, restart from where it went out.
  • Matches run about 5 minutes each, or as your staff calls it.
🗓️ Tournament format

Just like the real World Cup: a group stage where every team plays a few matches, then the top teams move to a knockout round and a final. Lose your first match? You're still in — that's what the group stage is for.

🎮 Day 2 — Choose Your Adventure
🎯 Driving Question

You've got the skills — which challenge do you want to take on today?

🔌 Reconnect, Then Pick

Grab your Sphero, open the Sphero EDU app, connect, and recalibrate (blue tail points at you). One quick test drive to shake off the rust — then choose your challenge. The stations are all set up, and you can switch when you're ready.

Today's stations — pick any, switch anytime
  • ⚽ Keep playing soccer — the arenas are still up
  • ⚔️ Battle Bots — build a fighter and duel (2 arenas)
  • 🏁 Speed Race — quick head-to-head, great while you wait
  • 🧩 Maze — build it, drive it, then code it
⚽ Keep Playing Soccer

Loved Day 1? The soccer arenas are still set up. Run rematches, start a fresh tournament, or challenge a team you didn't get to face. Same rules as yesterday — push the foosball into the goal, no full-speed ramming.

⚔️ Battle Bots

Turn your Sphero into a fighter that carries a balloon to protect and a skewer to attack. Pop others, keep yours alive. Two arenas are set up, so there's plenty of room to duel.

🧰 What you need
your Day 1 cup (or a fresh one)  •  1 balloon  •  1 bamboo skewer  •  masking tape

See a finished battle bot in action:

Build it

Set the cup upside down over your Sphero. Blow a balloon up all the way and tape it to the BACK of the cup — a fully stretched balloon pops easily, so that's your weak spot to defend. Tape the skewer to the FRONT, just the tip out. That's your popper. Test it: the cup should move when the Sphero rolls, and the skewer points where you drive.

⚠️ Skewer safety

The skewer stays taped to the cup at floor level, aimed at balloons — never at people. Don't pick it up, wave it, or point it at anyone. Drive from outside the arena. If your rig comes apart, stop and ask a staff member to fix it.

Arena rules
  • Attack balloons only — last balloon standing wins the round.
  • Popped balloon = you're out for that round. Lift your Sphero out and cheer on the rest.
  • Rounds run by arena — your staff calls "GO" and "STOP."
💡 Winning move

Keep your balloon away from the action and strike with your front. Circle, don't charge head-on — whoever turns fastest usually pops first.

🏁 Speed Race

Fast and simple — perfect to jump into while you wait for an arena. Line up next to another team and race.

How it runs
  • Start at the line. Drive straight down the stretch to the cone.
  • Loop around the cone and race straight back.
  • First ROV across the start line wins — or run it solo and beat your own time.
  • Knock the cone or leave your lane and you reset the turn.
💡 Racer's edge

The turn around the cone decides it. Slow down a hair going in, make a tight loop, and power out — a wide, fast turn loses every time.

🧩 Maze

Build a course, then beat it — first by hand, then by code. This one's the brain-bender.

Step 1 — Build the maze

Use masking tape on the floor (or cups and blocks) to lay out a path with turns and dead ends. Make it tricky, but make sure a Sphero fits through.

Step 2 — Drive it

Steer your Sphero through by hand, start to finish, without touching the walls. Do a couple of clean runs and count your turns.

⭐ Stretch — code it

Now make it drive itself. In the Sphero EDU app, use the blocks (roll, turn, wait) to program the whole path — no hands. Watch your driving from Step 2: how long you rolled and how many degrees you turned become your code. Tune it until it clears the maze on its own.

Watch a coded maze run:

Two Successful Days

You drove, designed, competed, and problem-solved your way through two big days. Awesome work, crew — you're just getting started.