Week 3 Activities
This week, you build. Today you build a bridge out of dry spaghetti that crosses a 14-inch gap between two desks and holds as many marbles as you can load on it.
No glue. Just spaghetti, tape, and string. Sketch it, build it, test it until it breaks, and write down your number. Tomorrow the gap gets bigger.
Every bridge on Earth is fighting two forces at once:
- Compression — a squeezing, pushing force. Think of stepping on a soda can.
- Tension — a pulling, stretching force. Think of a tug-of-war rope.
Push straight down the length of a strand and it's surprisingly strong — that's compression. But bend it or pull a taped joint apart and it snaps instantly. Your whole job today is to arrange the spaghetti so the weight pushes along the strands, and use the string for anything that needs to be pulled.
One strand of spaghetti is about 10 inches. Your gap is 14 inches. So a single strand can't even reach across. With your partner: how will you join strands to make it span? Bundle them together? Overlap and tape? Build triangles?
- spans the 14-inch gap and rests on both desks,
- holds a cup hung from its center,
- and carries as many marbles as possible before it fails.
- 50 strands of spaghetti, 1 roll of masking tape, 1 piece of string (1 m).
- Use only what you're given.
- You may tape the ends down to the desktops — those are your abutments (the supports real bridges sit on).
- The cup hangs from the center of the span.
Before you tape anything, draw your bridge on paper. Mark:
- where strands bundle together to make a thick beam,
- where you'll add triangles for strength,
- where the string goes,
- where the cup will hang.
- Bundle for strength. One strand bends and snaps. Tape 3–4 strands together into a thick beam and it gets dramatically stronger.
- Triangles beat squares. A square folds flat under load; a triangle can't. Brace your bridge with diagonal strands.
- Tape joints with overlap. Where two pieces meet, overlap them and wrap the tape. Loose joints are where bridges fall apart.
- Use the string for pulling. String is strong when stretched and useless when pushed. Run it underneath, desk to desk, as a tension line to help hold the load up.
- Reinforce the center. That's where the cup hangs and the force piles up. Make it your strongest point.
There are 4 test cups in the room. When one is free, bring it to your gap — you don't have to wait for everyone. As soon as your bridge is done, test it.
- Hang the cup from the center of your bridge using the paper-clip hook.
- Add marbles a few at a time. Keep going until the bridge breaks or the cup touches down.
- Count the marbles it held the moment before it failed. That is your score.
- Pour the marbles back into the bin for the next team.
Rebuild the part that failed and test again. Or go for efficiency: can you hold the same marbles using fewer strands? Tomorrow, efficiency becomes the whole game.
Finish these on your paper:
- My bridge held ___ marbles across 14 inches.
- The first part to fail wasβ¦
- If I built it again, the one thing I'd change isβ¦
Structural and civil engineers do exactly what you just did: arrange material so forces travel through it as push (compression) and pull (tension). And they test bridges to failure on purpose — the only way to know how strong something really is.
Yesterday the gap was 14 inches. Today it's 20. That's longer than two strands of spaghetti laid end to end. A simple flat beam will sag in the middle and snap.
Today you redesign. The winning teams won't use more spaghetti — they'll use it smarter.
The longer a beam spans, the more it bends in the middle — and bending is exactly what spaghetti is worst at. Double your gap and a flat beam is hopeless.
So engineers invented the truss: a frame made of triangles. A truss turns bending into pure push and pull — which is perfect, because that's exactly what your two materials are each good at.
- The top of a truss gets squeezed → compression → use bundled spaghetti.
- The bottom of a truss gets stretched → tension → use the string.
- The diagonals between them make the triangles that hold it all together.
Your score is marbles held ÷ spaghetti strands used. Holding 80 marbles on 40 strands beats holding 90 marbles on all 50. The lesson: smart, not heavy. Every strand you don't use makes your score go up.
50 strands of spaghetti, 1 roll of masking tape, 1 piece of string (1 m). Same as yesterday — but today, count how many strands you actually use.
Plan a truss on paper. Label:
- the top chord (compression → spaghetti bundles),
- the bottom chord (tension → string),
- the diagonals that turn it into a row of triangles,
- your strand budget — how many of the 50 you plan to use.
- String the bottom chord first. Pull the string tight from desk to desk underneath. This is your tension line — it carries the pull.
- Build the top chord from bundled spaghetti. Tape 3–4 strands together so it can take the squeeze without bending.
- Connect top to bottom with diagonals to make a row of triangles. Triangles are what let a truss cross a long gap.
- Spend strands carefully. Don't dump all 50 in. Every strand you leave out raises your efficiency score.
- Test the empty span first. Does your bridge hold its own shape across 20 inches before any marbles go on? If it already sags, fix it now.
Same 4 test cups, same rule: when one is free, bring it to your 20-inch gap and test.
- Hang the cup from the center with the paper-clip hook.
- Add marbles a few at a time until the bridge fails.
- Count the marbles it held. Then count the strands you used.
- Pour the marbles back into the bin.
Efficiency = marbles held ÷ strands used. Example: 60 marbles on 30 strands = 2.0. 80 marbles on 50 strands = 1.6. The first bridge wins on efficiency even though it held fewer marbles.
- Did you hold more marbles over a longer gap than yesterday? Why do you think that is?
- Finish the sentence: spaghetti is strong in ______ and weak in ______. String is the opposite.
- Whose bridge was the most efficient in the room? What did they do differently?
Look closely at any real bridge or crane and you'll see triangles everywhere. That's not decoration — it's the cheapest way to make material span a gap. Structural engineers get paid to hold the most load with the least material. That's the exact game you just played.
Next: we trade spaghetti for circuits. Wednesday we head to the computer lab and turn foil into a keyboard with Makey Makey.
New tools, same builder mindset. A Makey Makey makes your computer think a banana — or a square of foil, or your own hand — is a keyboard key.
Over the next three days you'll build either a musical instrument or a game controller out of foil and cardboard, and on Friday everyone plays everyone's. Today: get it working, find out what's conductive, and pick your project.
A Makey Makey is a little board that pretends to be a keyboard and mouse. Plug it into the computer with the USB cable. There's nothing to install.
A key "presses" only when electricity makes a full loop: out of the board → through a wire → through something conductive (foil, a paper clip, your body) → and back to the board's EARTH. You are part of the loop. Hold EARTH in one hand, touch a foil pad with the other, and the circuit closes — the key fires.
- Front (use the alligator clips): the 4 arrows, SPACE, CLICK, and the EARTH bar along the bottom.
- Back (use the jumper wires): W, A, S, D, F, G — extra keys for when you need more than the front ones.
- Plug the Makey Makey into the computer with the USB cable. A light comes on.
- Clip one alligator clip to EARTH (the metal strip along the bottom front).
- Clip a second alligator clip to SPACE, and clip its other end to a piece of foil.
- Hold the metal end of the EARTH clip in one hand. With the other hand, touch the foil.
- Open makeymakey.com/Bongos and touch the foil — it should play a drum every time.
Nothing happens? Check: are you holding EARTH? Is every clip biting bare metal, not plastic?
Open apps.makeymakey.com/play and tap "Is It Conductive?" Clip the test wire to each item and touch it (while holding EARTH). Predict first, then test.
Test from your kit: foil, a paper clip, a brad, the cardboard, the foam slice, the hair tie, your own skin, a pencil scribble.
With your partner, choose ONE to build this week:
Foil pads become piano keys, wired to the board and played at apps.makeymakey.com/piano. Add more notes using the back keys (W A S D F G).
Build foil control pads, then play at arcade.makeymakey.com/play:
- Space Rocks — arrows to fly, SPACE to fire (a full 5-pad controller).
- Runner — one big button to jump (the simplest controller).
On paper, draw where each foil pad goes and label it with the key it presses (arrow / SPACE / a letter). Then plan your ground:
Time left? Start cutting cardboard and foil pads. Tomorrow is the full build.
Show your sketch to another pair. Say out loud which key each pad will press. Then check yourself:
- Name two things from your kit that are conductive, and one that isn't.
- In one sentence: what has to happen for a key to "press"?
Interaction designers and hardware prototypers invent new ways for people to control machines — touchscreens, game controllers, accessible switches for people who can't use a normal keyboard. You're doing the first version of that job right now.
Tomorrow: build it for real — cut, foil, wire, and test until your instrument or controller actually plays.
Today you make it real. Cut, foil, wire, and test until your instrument or controller actually plays.
Most builds won't work on the first try — that's the same build, test, fix loop you ran on the bridges. Tomorrow is the showcase, so today's goal is a working build.
A key fires when the circuit makes a full loop: board → wire → conductor → you → EARTH. Today you build the foil pads, wire them to keys, set up your ground, and debug until every key works.
- Cut a cardboard base. This holds everything in place.
- Cut your foil pads — one per key. (Use the 2 pre-cut foil sheets, or cut your own from the foil.)
- Attach each pad to the cardboard. Three easy ways from your kit, each of which also gives the alligator clip something metal to bite:
- poke a brad through the foil into the cardboard,
- clip the edge with a mini binder clip,
- or pin it with a large paper clip.
Make a foil–foam–foil sandwich: two foil pads with the ~1 cm foam slice between them and a hole punched in the middle of the foam. Press the top → the two foils touch through the hole → the key fires. Clip one foil to EARTH and the other to your key.
- Front of the board, with alligator clips: arrows, SPACE, CLICK, EARTH.
- Back of the board, with the jumper wires: W A S D F G — use these if you need more keys than the front has (like a 6-note piano).
- Clip each pad to its key. Always bite bare metal (foil, brad, or clip) — never the cardboard.
Clip a foil strip to EARTH and hold it against your wrist with the hair tie. Now you're always grounded and both hands are free to play.
Open your app and play. Then fix what's broken.
- Is the clip tight on bare metal?
- Are you holding EARTH (or wearing the foil wrist strap)?
- Are two pads touching each other? That shorts them — spread them apart.
- Is the foil torn or the clip on a fold? Re-seat it.
Iterate: change one thing, test again. Goal: every key working, with 3 clean plays in a row.
Leave your build labeled and ready for tomorrow's showcase. Write one line: which key was hardest to get working, and what fixed it?
Tracking down why one wire out of twenty doesn't work is the daily job of electronics and hardware technicians. They call it "walking the circuit" — exactly what you just did.
Tomorrow: finish, set up your station, and play every other team's invention.
Last day. Finish your build, set up your station, then everyone plays everyone's.
You'll try every other team's instrument and controller and give each one two things that worked and one to improve.
- Fix any dead keys. Walk the loop: clip on bare metal? grounded? pads touching each other? foil torn?
- Label every key with the index cards — which note, or which arrow.
- Three clean plays in a row = done.
Make it so a stranger can walk up and play it without you explaining.
- Leave it plugged in with the app open (or write the app name on an index card).
- Make a station card: your project name, one line on how to play it, and where to hold EARTH.
Half the room hosts at their stations while the other half walks and plays. Then swap, so everyone hosts and everyone plays.
- 2 stars — two things that worked well.
- 1 wish — one thing that would make it better.
As you go, hunt for two things: the most creative key in the room, and the build that worked the most reliably.
This week you ran the same loop twice — once on bridges, once on circuits: design, build, test, fail, fix, show.
Finish these:
- The hardest thing to get working this week wasβ¦
- One thing I can do now that I couldn't on Monday:
- If I had one more week, I'd buildβ¦
Every gadget, instrument, and game controller started as someone's messy first build that they tested and improved. You now know the whole loop — design, build, test, fix, demo. You're a builder now.
Week 3 in the books. Two bridges and a working invention. Nicely done.
Cal State LA Upward Bound · Week 3 · Built by Woven Learning & Technology
