Equity in Education

Programs and workshops include robotics, electronics, programming/coding, game design, 3D design and printing, and more.

STEAM and Minecrafter Camps

Custom fit for your school’s needs. These programs are designed for varying age ranges from elementary to adult education.

Training

New ideas, instructional strategies and best practices for engaging students in STEAM curriculum.

"We have definitely appreciated the workshop content. One of our quieter students started logging in with a pair of her friends in our program and was really excited about the challenge she completed last week."
Upward Bound Sun Valley
"Woven was fantastic to work with, really flexible, really responsive, especially in light of the pandemic. But I think the real proof is in the pudding; we ran a camp with 21 students, which was a 4-week program and we had an attendance rate of 90%."
Robin Galas
Director ETS
Chabot College
"I learned how to create a game which was very cool; it went beyond my expectation, and was an awesome experience. I would definitely recommend ETS to have more workshops similar to this one."
JJ
TRIO High School Student
"We chose Woven Learning because we wanted a hands-on interactive program for our students. If you're looking for a program that can really engage your students and offer them some hands-on career experience, check out Woven Learning."
Tanika Gardner
Director ETS
Cal State University San Bernardino
Ramsey Musallam, EdD. Teacher, Speaker, Author

Ramsey Musallam has been instrumental in developing new curriculum for Woven Learning. Learn more about Ramsey from his Ted Talk »

New Curriculum

Each Woven Learning curriculum menu example has been developed to contain elements of both inquiry and project-based learning and can be easily modified to meet the unique needs of your program and spark curiosity in your students! You’ll find different completely developed, hands-on workshop examples ranging from robotics to computer science, 3D design, and printing and more.